Func guntarget: Difference between revisions
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m (categorise - brushmodel entities) |
m (Robot: fixing template case.) |
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==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
*{{ | *{{I Parentname}} | ||
*'''Start''' | *'''Start''' | ||
:Start the target moving. | :Start the target moving. |
Revision as of 19:31, 19 January 2009
Template:Wrongtitle Template:Base brush
Entity Description
This is a moving target that moves along a path of path_tracks. It can be shot and killed. Template:Brushmodel Template:In code
Keyvalues
- <integer> The speed at which the target moves along its path.
- target
- <target_destination> The name of the first path_track entity in the path that this target should follow.
- health
- <integer> The amount of damage taken before this target is killed.
- _minlight
- <string> The minimum level of ambient light that hits this brush.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Start
- Start the target moving.
- Stop
- Stop the target from moving.
- Toggle
- Toggle the target between moving and stopped.
Outputs
- Template:O targetname
- OnDeath
- Fires when the target is killed. (!activator is the killer)