Func lookdoor: Difference between revisions

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==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
* {{i parentname}}
* {{I Parentname}}
* '''Open'''
* '''Open'''
: Move the brush to the end position (starting position + (move direction * move distance)).
: Move the brush to the end position (starting position + (move direction * move distance)).

Revision as of 19:31, 19 January 2009

Template:Wrongtitle

Entity Description

A door that moves either when looked by a targeted object or when a target object comes near the door. Behavior can be either based on viewing direction or proximity alone, or on a combination of both. If inverted the doors behavior will be the opposite. Template:Brushmodel

Availability

Template:In game Template:Game In code it is represented by class CLookDoor, defined in hl2_dll\look_door.cpp.

Keyvalues

<target_destination> View cone switch for this door. (Necessary to trigger it.)
  • movedir
<angle> The direction the brushes will move, when told to.
  • startposition
<float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
  • speed
<integer> The speed that the brush moves, in inches per second.
  • movedistance
<float> The distance from the starting point that the brush should move, in inches.
  • blockdamage
<float> The amount of damage to do to any entity that blocks the brushes, per frame.
  • startsound
<sound> Sound played when the brush starts moving.
  • stopsound
<sound> Sound played when the brush stops moving.
  • ProximityDistance
<float> If non-zero, proximity range over which door will move.
  • ProximityOffset
<float> Offset from the target object.
  • FieldOfView
<float> If non-zero, field of view over which door will move.

Flags

  • 8 : Not Solid
  • 8192 : LookDoor Threshold
  • 16384 : LookDoor Invert
  • 32768 : LookDoor From Open

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Open
Move the brush to the end position (starting position + (move direction * move distance)).
  • Close
Move the brush to the starting position.
  • SetPosition <float>
Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
  • InvertOn
InvertOn - when set behavior of door is inverted.
  • InvertOff
InvertOff - when set behavior of door is normal.

Outputs

Fired when the brush reaches the end position (starting position + (move direction * move distance)).
  • OnFullyClosed
Fired when the brush reaches the starting position.

See Also