Func lookdoor: Difference between revisions
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==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
* {{ | * {{I Parentname}} | ||
* '''Open''' | * '''Open''' | ||
: Move the brush to the end position (starting position + (move direction * move distance)). | : Move the brush to the end position (starting position + (move direction * move distance)). |
Revision as of 19:31, 19 January 2009
Entity Description
A door that moves either when looked by a targeted object or when a target object comes near the door. Behavior can be either based on viewing direction or proximity alone, or on a combination of both. If inverted the doors behavior will be the opposite. Template:Brushmodel
Availability
Template:In game Template:Game In code it is represented by class CLookDoor, defined in hl2_dll\look_door.cpp.
Keyvalues
- <target_destination> View cone switch for this door. (Necessary to trigger it.)
- movedir
- <angle> The direction the brushes will move, when told to.
- startposition
- <float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
- speed
- <integer> The speed that the brush moves, in inches per second.
- movedistance
- <float> The distance from the starting point that the brush should move, in inches.
- blockdamage
- <float> The amount of damage to do to any entity that blocks the brushes, per frame.
- startsound
- <sound> Sound played when the brush starts moving.
- stopsound
- <sound> Sound played when the brush stops moving.
- ProximityDistance
- <float> If non-zero, proximity range over which door will move.
- ProximityOffset
- <float> Offset from the target object.
- FieldOfView
- <float> If non-zero, field of view over which door will move.
Flags
- 8 : Not Solid
- 8192 : LookDoor Threshold
- 16384 : LookDoor Invert
- 32768 : LookDoor From Open
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Open
- Move the brush to the end position (starting position + (move direction * move distance)).
- Close
- Move the brush to the starting position.
- SetPosition <float>
- Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
- InvertOn
- InvertOn - when set behavior of door is inverted.
- InvertOff
- InvertOff - when set behavior of door is normal.
Outputs
- Template:O targetname
- OnFullyOpen
- Fired when the brush reaches the end position (starting position + (move direction * move distance)).
- OnFullyClosed
- Fired when the brush reaches the starting position.