Env beverage: Difference between revisions

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(→‎Availability: removed dead links)
m (Robot: fixing template case.)
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== Inputs ==
== Inputs ==
*{{i targetname}}
*{{i targetname}}
*{{i parentname}}
*{{I Parentname}}
*'''Activate'''
*'''Activate'''
:Enable this dispenser.
:Enable this dispenser.

Revision as of 19:31, 19 January 2009

Template:Wrongtitle Template:Base point

Entity description

HL1 Legacy: Beverage Dispenser.

Uses models/can.mdl. Get one at http://www.editlife.net/files/can/canmdl01_hl2.zip

Availability

Template:In game Template:Game-base In code it is represented by class CEnvBeverage, defined in effects.cpp.

Keyvalues

<integer> Capacity: number of cans in the dispenser.
  • beveragetype
<choices> Beverage type:
Literal value Description
0 Coca-Cola
1 Sprite
2 Diet Coke
3 Orange
4 Surge
5 Moxie
6 Random

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Activate
Enable this dispenser.

Outputs