Npc antlionguard: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{wrongtitle|title=npc_antlionguard}} | {{wrongtitle|title=npc_antlionguard}} | ||
==Entity Description== | ==Entity Description== | ||
[[Image:Antlionguard-skin1.jpg|thumb|350px|left|Antlion Guard - click to enlarge.]][[Image:Antlionguard-skin2.jpg|thumb|350px|left|{{ | [[Image:Antlionguard-skin1.jpg|thumb|350px|left|Antlion Guard - click to enlarge.]][[Image:Antlionguard-skin2.jpg|thumb|350px|left|{{EP1 add|Cavern Dweller}} - click to enlarge.]]{{clr}} | ||
The cavern guard does not charge or roar and predicts where the player will be for melee attack. | The cavern guard does not charge or roar and predicts where the player will be for melee attack. | ||
{{npcnote}} | {{npcnote}} | ||
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: {{boolean}} | : {{boolean}} | ||
* '''{{ | * '''{{EP1 add|cavernbreed}}''' | ||
: {{boolean}} Cavern Guard | : {{boolean}} Cavern Guard | ||
* '''{{ | * '''{{EP1 add|incavern}}''' | ||
: {{boolean}} Use Cavern Behavior | : {{boolean}} Use Cavern Behavior | ||
Revision as of 19:19, 19 January 2009
Entity Description

Cavern Dweller (in all games since
) - click to enlarge.

The cavern guard does not charge or roar and predicts where the player will be for melee attack.

Dedicated Console Variables
- sk_antlionguard_health
- <integer> An antlion guard's spawn health
- sk_antlionguard_dmg_charge
- <integer>
- sk_antlionguard_dmg_shove
- <integer>
- sk_antlionguard_dmg_take_scale
- <integer>
Keyvalues
- startburrowed
- <boolean>
- allowbark
- <boolean>
- cavernbreed (in all games since
)
- <boolean> Cavern Guard
- incavern (in all games since
)
- <boolean> Use Cavern Behavior
Flags
- 65536 : Create server-side ragdoll on death
- 131072 : Use inside footsteps
Inputs
- Unburrow
- Unburrow from the ground
- SetShoveTarget <target_destination>
- Sets a shove target to attack
- SetChargeTarget <target_destination>
- Sets a charge target to attack
- ClearChargeTarget
- Clear the charge target
- Ragdoll
- Causes the antlion guard to die, regardless of health
- EnableBark
- Allow the antlion guard to try and summon antlions
- DisableBark
- Stop the antlion guard from trying to summon antlions
- StopInvestigating
- Stop trying to sniff out the player
Outputs
- OnSeeHiddenPlayer
- Fires when the current enemy is seen while trying to hide
- OnSmellHiddenPlayer
- Fires when the current enemy is smelled while trying to hide
- OnSummon
- Antlion guard is attempting to summon antlions