Vehicle viewcontroller: Difference between revisions
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m (Robot: fixing template case.) |
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* {{kv basedriveablevehicle}} | * {{kv basedriveablevehicle}} | ||
==Inputs== | ==Inputs== | ||
* {{ | * {{I BaseDriveableVehicle}} | ||
* '''ForcePlayerIn <string>''' | * '''ForcePlayerIn <string>''' | ||
: Force the player into the vehicle. The animation to use can be specified in the parameter. Without a parameter, the player just teleports. | : Force the player into the vehicle. The animation to use can be specified in the parameter. Without a parameter, the player just teleports. |
Revision as of 19:26, 19 January 2009
Entity Description
Vehicle hack to control player view
Keyvalues
Inputs
- BaseDriveableVehicle:
- HandBrakeOn
- HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
- Action <float >
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
- ForcePlayerIn <string>
- Force the player into the vehicle. The animation to use can be specified in the parameter. Without a parameter, the player just teleports.
- ForcePlayerOut
- Force the player out of the vehicle.