Ai battle line: Difference between revisions

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m (Robot: fixing template case.)
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* '''Activate'''
* '''Activate'''

Revision as of 19:30, 19 January 2009

Template:Wrongtitle

Entity Description

Standoff diagram.png

Battle lines are a part of the Standoff AI schedule. They instruct NPCs to try and stay behind it to a configurable degree. See Standoffs for more information about the use of ai_battle_line.

Keyvalues

  • actor
<target_name_or_class> Actor(s) or squad to affect
  • Active
<boolean> Active
  • Strict
<boolean> Player orders can override, applies to allies only

Flags

  • 1 : Use parent's orientation

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Activate
  • Deactivate

Outputs

See Also