Npc dog: Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
No edit summary |
m (Robot: fixing template case.) |
||
Line 43: | Line 43: | ||
* '''SetThrowTarget <target_destination>''' | * '''SetThrowTarget <target_destination>''' | ||
: Set Dog's throw target (pass in !player if you want the player) | : Set Dog's throw target (pass in !player if you want the player) | ||
* '''{{ | * '''{{EP1 add|TurnBoneFollowersOff}}''' | ||
: Turn Dog's bone followers off | : Turn Dog's bone followers off | ||
* '''{{ | * '''{{EP1 add|TurnBoneFollowersOn}}''' | ||
: Turn Dog's bone followers on | : Turn Dog's bone followers on | ||
Revision as of 19:18, 19 January 2009
Entity Description
Dog is one of the main characters introduced in Half-Life 2. Dog can play fetch and pick up things.
Also see descriptions for Dog and other Half-Life Continuity
Dog does not have any battle AI, and therefore will simply run away when faced with enemies. All of Dog's battle scenes in Half-Life 2 were scripted.

Keyvalues
Flags
Inputs
- SetPickupTarget <target_destination>
- Sets the target entity for Dog to pickup.
- StartCatchThrowBehavior <target_destination>
- Tells Dog to start playing with the player. You can pass the name of the object you want him to play with, otherwise he'll just use the closest phys_object.
- StopCatchThrowBehavior <target_destination>
- Stop the catch and throw behavior.
- PlayerPickupObject
- Tells Dog the physgun just picked up an object.
- StartWaitAndCatch
- Tells Dog to wait for the player to throw an object at him.
- StopWaitAndCatch
- Tells Dog to stop waiting for the player.
- SetThrowArcModifier <float>
- Used to pass in a modifier for Dog's object flight arc.
- SetThrowTarget <target_destination>
- Set Dog's throw target (pass in !player if you want the player)
- TurnBoneFollowersOff (in all games since
)
- Turn Dog's bone followers off
- TurnBoneFollowersOn (in all games since
)
- Turn Dog's bone followers on
Outputs
- OnDogThrow
- Fires when Dog throws an object.
- OnDogPickup
- Fires when Dog picks up an object.
- OnDogCatch
- Fires when Dog catches an object.