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'''Diatribe'''
===Flashlight Textures===
''Patriarchy''
Textures usable for Portal 2 env_projected_texture lights.
*'''effects/flashlight001'''
:128x128; Half-Life 2 flashlight.
*'''effects/flashlight001_improved'''
:256x256; rough circular light.  Left 4 Dead flashlight?
*'''effects/flashlight001_intro'''
:256x256; clean square light.
*'''effects/flashlight002'''
:128x128; rough square light.
*'''effects/flashlight003'''
:128x128; as 002 with grid overlay.
*'''effects/flashlight004'''
:128x128; as 003 with faded edges.
*'''effects/flashlight006'''
:128x128; heavily distorted square light.
*'''effects/flashlight007'''
:128x128; focused rough circular light.
 
*'''effects/flashlight_security001'''
:256x256; clean ringed circular light.
*'''effects/flashlight_moon'''
:512x512; precise square.
*'''effects/flashlight_border'''
:64x64; low quality Half-Life 2 flashlight.

Latest revision as of 13:58, 1 July 2011

You've followed a link to a page that does exist. To edit the page, click the edit tab above (see the help page for more info). If you are here by mistake, just click your browser's back button, or stay awhile and have some tea.

Flashlight Textures

Textures usable for Portal 2 env_projected_texture lights.

  • effects/flashlight001
128x128; Half-Life 2 flashlight.
  • effects/flashlight001_improved
256x256; rough circular light. Left 4 Dead flashlight?
  • effects/flashlight001_intro
256x256; clean square light.
  • effects/flashlight002
128x128; rough square light.
  • effects/flashlight003
128x128; as 002 with grid overlay.
  • effects/flashlight004
128x128; as 003 with faded edges.
  • effects/flashlight006
128x128; heavily distorted square light.
  • effects/flashlight007
128x128; focused rough circular light.
  • effects/flashlight_security001
256x256; clean ringed circular light.
  • effects/flashlight_moon
512x512; precise square.
  • effects/flashlight_border
64x64; low quality Half-Life 2 flashlight.