Npc bullseye: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(→‎Entity Description: expanded desc)
Line 1: Line 1:
{{wrongtitle|title=npc_bullseye}}
{{wrongtitle|title=npc_bullseye}}
==Entity Description==
==Entity Description==
Bullseyes act as targets for other NPC's to attack and to trigger events
Bullseyes act as targets for other [[NPC]]s to attack a non-NPC object. In order to get an NPC to attack the location of a bullseye, use an [[ai_relationship]] to make the attacking NPC hate the bullseye.


{{npcnote}}
{{npcnote}}

Revision as of 14:56, 17 September 2005

Template:Wrongtitle

Entity Description

Bullseyes act as targets for other NPCs to attack a non-NPC object. In order to get an NPC to attack the location of a bullseye, use an ai_relationship to make the attacking NPC hate the bullseye.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

  • health
<Integer> Unlike other NPCs level designers are allowed to set the health on bullseyes

Flags

  • 65536 : Not Solid
  • 131072 : Take No Damage
  • 262144 : Enemy Damage Only
  • 524288 : Bleed
  • 1048576 : Perfect Accuracy

Inputs

Outputs

  • OnTargeted
Fires when targeted
  • OnReleased
Fires when no longer targeted