Talk:$parallaxmap: Difference between revisions

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::I don't get why they stopped. --[[User:Craziestdan|Craziestdan]] 07:26, 12 Jan 2009 (PST)
::I don't get why they stopped. --[[User:Craziestdan|Craziestdan]] 07:26, 12 Jan 2009 (PST)
:Parallax is a part of [[EyeRefract]], as is ray tracing. Quite a shader... --[[user:TomEdwards|TomEdwards]] 07:31, 12 Jan 2009 (PST)
:Parallax is a part of [[EyeRefract]], as is ray tracing. Quite a shader... --[[user:TomEdwards|TomEdwards]] 07:31, 12 Jan 2009 (PST)
::Cool. It's a shame a lot of these shader/material pages here on VDC are empty. Do parralax maps work without eyerefract, or is that something only bound to eyerefract? I'd love to get some parallax maps in another mod I'm in. Shame the third party parralax shader someone did is ep1 only >.< --[[User:Craziestdan|Craziestdan]] 09:25, 12 Jan 2009 (PST)

Revision as of 10:25, 12 January 2009

Idk but I think Valve were gunna implement parralax mapping. I was looking through some brick textures in source materials.gcf and found "$parallaxmap "path/to" inside, but was commented out... --Craziestdan 16:08, 10 Jan 2009 (PST)

They were.--Gear 22:39, 11 Jan 2009 (PST)
I don't get why they stopped. --Craziestdan 07:26, 12 Jan 2009 (PST)
Parallax is a part of EyeRefract, as is ray tracing. Quite a shader... --TomEdwards 07:31, 12 Jan 2009 (PST)
Cool. It's a shame a lot of these shader/material pages here on VDC are empty. Do parralax maps work without eyerefract, or is that something only bound to eyerefract? I'd love to get some parallax maps in another mod I'm in. Shame the third party parralax shader someone did is ep1 only >.< --Craziestdan 09:25, 12 Jan 2009 (PST)