Talk:$parallaxmap: Difference between revisions
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Idk but I think Valve were gunna implement parralax mapping. I was looking through some brick textures in source materials.gcf and found "$parallaxmap "path/to" inside, but was commented out... --[[User:Craziestdan|Craziestdan]] 16:08, 10 Jan 2009 (PST) | Idk but I think Valve were gunna implement parralax mapping. I was looking through some brick textures in source materials.gcf and found "$parallaxmap "path/to" inside, but was commented out... --[[User:Craziestdan|Craziestdan]] 16:08, 10 Jan 2009 (PST) | ||
They were.--[[User:MrTwoVideoCards|Gear]] 22:39, 11 Jan 2009 (PST) | :They were.--[[User:MrTwoVideoCards|Gear]] 22:39, 11 Jan 2009 (PST) | ||
::I don't get why they stopped. --[[User:Craziestdan|Craziestdan]] 07:26, 12 Jan 2009 (PST) |
Revision as of 08:26, 12 January 2009
Idk but I think Valve were gunna implement parralax mapping. I was looking through some brick textures in source materials.gcf and found "$parallaxmap "path/to" inside, but was commented out... --Craziestdan 16:08, 10 Jan 2009 (PST)
- They were.--Gear 22:39, 11 Jan 2009 (PST)
- I don't get why they stopped. --Craziestdan 07:26, 12 Jan 2009 (PST)