QC: Difference between revisions
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Tip:Shared QC files intended for use with
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:''To learn how to '''compile a model''', see [[Compiling a model]].'' | :''To learn how to '''compile a model''', see [[Compiling a model]].'' | ||
A '''QC''' file is a script | A '''QC''' file is a script that controls the process of compiling [[Studiomdl Data|SMD]]s into a binary [[model]] that can be used in a game. The extension stands for [[Wikipedia:Quake C|Quake C]], the programming and scripting language from which the [[Valve Data File]] format was originally derived. | ||
A QC configures things suc as the model's location and name, which SMD files are used to provide geometry, [[collision mesh]]es and [[skeletal animation|animation]]s, how the model reacts when shot, and so on. | A QC configures things suc as the model's location and name, which SMD files are used to provide geometry, [[collision mesh]]es and [[skeletal animation|animation]]s, how the model reacts when shot, and so on. |
Revision as of 05:44, 9 January 2009
- For a list of QC commands, see Category:QC Commands.
- To learn how to compile a model, see Compiling a model.
A QC file is a script that controls the process of compiling SMDs into a binary model that can be used in a game. The extension stands for Quake C, the programming and scripting language from which the Valve Data File format was originally derived.
A QC configures things suc as the model's location and name, which SMD files are used to provide geometry, collision meshes and animations, how the model reacts when shot, and so on.

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.