QC: Difference between revisions

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:''To learn how to  '''compile a model''', see [[Compiling a model]].''
:''To learn how to  '''compile a model''', see [[Compiling a model]].''


A '''QC''' file is a script file that controls the process of compiling [[Studiomdl Data|SMD]] data files into a binary [[model]] that can be used in a game. The extension stands for [[Wikipedia:Quake C|Quake C]], the programming and scripting language from which the [[Valve Data File]] format was originally derived.
A '''QC''' file is a script that controls the process of compiling [[Studiomdl Data|SMD]]s into a binary [[model]] that can be used in a game. The extension stands for [[Wikipedia:Quake C|Quake C]], the programming and scripting language from which the [[Valve Data File]] format was originally derived.


A QC configures things suc as the model's location and name, which SMD files are used to provide geometry, [[collision mesh]]es and [[skeletal animation|animation]]s, how the model reacts when shot, and so on.
A QC configures things suc as the model's location and name, which SMD files are used to provide geometry, [[collision mesh]]es and [[skeletal animation|animation]]s, how the model reacts when shot, and so on.

Revision as of 05:44, 9 January 2009

For a list of QC commands, see Category:QC Commands.
To learn how to compile a model, see Compiling a model.

A QC file is a script that controls the process of compiling SMDs into a binary model that can be used in a game. The extension stands for Quake C, the programming and scripting language from which the Valve Data File format was originally derived.

A QC configures things suc as the model's location and name, which SMD files are used to provide geometry, collision meshes and animations, how the model reacts when shot, and so on.

Tip.pngTip:Shared QC files intended for use with $include are given the extension qci.

See also

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