Ai goal police: Difference between revisions
		
		
		
		
		
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| m (→Keyvalues) | m (→Flags) | ||
| Line 20: | Line 20: | ||
| ==Flags== | ==Flags== | ||
| * Knock-out target past crossing plane : 2 | |||
| * Knock-out target past crossing plane | * Do not leave post : 4 | ||
| * Do not leave post | |||
| ==Inputs== | ==Inputs== | ||
Revision as of 21:01, 13 September 2005
Entity Description
Defines an area to be policed. Used by the SetPoliceGoal input of npc_metropolice. NPCs entering the policed area will be warned and/or supressed (beaten), depending on the settings.
Keyvalues
- policeradius
- <float> Radius to police
- policetarget
- <string> Target to police
Flags
- Knock-out target past crossing plane : 2
- Do not leave post : 4
Inputs
- EnableKnockOut
- Tells the goal to make the active policing NPC knock out its target
- DisableKnockOut
- Stop the active policing NPC from trying to knock out its target
Outputs
- OnFirstWarning
- Fires the first time a policing cop warns a target
- OnSecondWarning
- Fires the second time a policing cop warns a target
- OnLastWarning
- Fires when a policing cop warns a target for the last time
- OnSupressingTarget
- Fires when a policing cop starts to suppress (ie. beat) a target
- OnKnockOut
- Fires when a target has been knocked out