Ai goal police: Difference between revisions

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==Entity Description==
==Entity Description==


Defines an area to be policed. Used by the SetPoliceGoal input of [[npc_metropolice]]. NPCs entering the policed area will be warned and/or supressed (beaten), depending on the settings.
Defines an area to be policed. Used by the ''SetPoliceGoal'' input of [[npc_metropolice]]. [{:Category:NPCs|NPCs]] entering the policed area will be warned and/or supressed (beaten), depending on the settings.


==Keyvalues==
==Keyvalues==

Revision as of 20:59, 13 September 2005

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Entity Description

Defines an area to be policed. Used by the SetPoliceGoal input of npc_metropolice. [{:Category:NPCs|NPCs]] entering the policed area will be warned and/or supressed (beaten), depending on the settings.

Keyvalues

  • Radius (policeradius)
<float> Radius to police
  • Target (policetarget)
<string> Target to police

Flags

  • Knock-out target past crossing plane
  • Do not leave post

Inputs

  • EnableKnockOut
Tells the goal to make the active policing NPC knock out its target
  • DisableKnockOut
Stop the active policing NPC from trying to knock out its target

Outputs

  • OnFirstWarning
Fires the first time a policing cop warns a target
  • OnSecondWarning
Fires the second time a policing cop warns a target
  • OnLastWarning
Fires when a policing cop warns a target for the last time
  • OnSupressingTarget
Fires when a policing cop starts to suppress (ie. beat) a target
  • OnKnockOut
Fires when a target has been knocked out