Ai goal police: Difference between revisions
		
		
		
		
		
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==Entity Description==  | ==Entity Description==  | ||
Defines an area to be policed. Used by the SetPoliceGoal input of [[npc_metropolice]]. NPCs entering the policed area will be warned and/or supressed (beaten), depending on the settings.  | Defines an area to be policed. Used by the ''SetPoliceGoal'' input of [[npc_metropolice]]. [{:Category:NPCs|NPCs]] entering the policed area will be warned and/or supressed (beaten), depending on the settings.  | ||
==Keyvalues==  | ==Keyvalues==  | ||
Revision as of 19:59, 13 September 2005
Entity Description
Defines an area to be policed. Used by the SetPoliceGoal input of npc_metropolice. [{:Category:NPCs|NPCs]] entering the policed area will be warned and/or supressed (beaten), depending on the settings.
Keyvalues
- Radius (policeradius)
 
- <float> Radius to police
 
- Target (policetarget)
 
- <string> Target to police
 
Flags
- Knock-out target past crossing plane
 
- Do not leave post
 
Inputs
- EnableKnockOut
 
- Tells the goal to make the active policing NPC knock out its target
 
- DisableKnockOut
 
- Stop the active policing NPC from trying to knock out its target
 
Outputs
- OnFirstWarning
 
- Fires the first time a policing cop warns a target
 
- OnSecondWarning
 
- Fires the second time a policing cop warns a target
 
- OnLastWarning
 
- Fires when a policing cop warns a target for the last time
 
- OnSupressingTarget
 
- Fires when a policing cop starts to suppress (ie. beat) a target
 
- OnKnockOut
 
- Fires when a target has been knocked out