Ai goal police: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
Defines an area to be policed. Used by the SetPoliceGoal input of [[npc_metropolice]]. NPCs entering the policed area will be warned and/or supressed (beaten), depending on the settings. | Defines an area to be policed. Used by the ''SetPoliceGoal'' input of [[npc_metropolice]]. [{:Category:NPCs|NPCs]] entering the policed area will be warned and/or supressed (beaten), depending on the settings. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 20:59, 13 September 2005
Entity Description
Defines an area to be policed. Used by the SetPoliceGoal input of npc_metropolice. [{:Category:NPCs|NPCs]] entering the policed area will be warned and/or supressed (beaten), depending on the settings.
Keyvalues
- Radius (policeradius)
- <float> Radius to police
- Target (policetarget)
- <string> Target to police
Flags
- Knock-out target past crossing plane
- Do not leave post
Inputs
- EnableKnockOut
- Tells the goal to make the active policing NPC knock out its target
- DisableKnockOut
- Stop the active policing NPC from trying to knock out its target
Outputs
- OnFirstWarning
- Fires the first time a policing cop warns a target
- OnSecondWarning
- Fires the second time a policing cop warns a target
- OnLastWarning
- Fires when a policing cop warns a target for the last time
- OnSupressingTarget
- Fires when a policing cop starts to suppress (ie. beat) a target
- OnKnockOut
- Fires when a target has been knocked out