Func wall toggle: Difference between revisions

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aceltaleto
{{wrongtitle|title=func_wall_toggle}}
{{wrongtitle|title=func_wall_toggle}}
{{base_brush_legacy|func_brush}}
{{base_brush_legacy|func_brush}}

Revision as of 08:30, 17 December 2008

aceltaleto Template:Wrongtitle Legacy support only. Use func_brush instead.

Entity Description

Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.

A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.

Keyvalues

<integer> The minimum level of ambient light that hits this brush.

Flags

  • 1 : Starts Invisible

Inputs

Toggle the brush on/off. When off, the brush will be non-solid and invisible.

Outputs