Env spritetrail: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Corrected availablilty)
Line 1: Line 1:
{{wrongtitle|title=env_spritetrail}}
{{wrongtitle|title=env_spritetrail}}
{{base_point_ep1|env_spritetrail}}
{{base_point|env_spritetrail}}


== Entity description ==
== Entity description ==
A trail effect for parenting with other entities.
A trail effect for parenting with other entities.
{{note|When you pick a sprite to use, eg <code>sprites/light_glow01</code> you must add the <code>.vmt</code> extension or else it won't display ingame.}}


== Keyvalues ==
== Keyvalues ==

Revision as of 13:30, 15 December 2008

Template:Wrongtitle Template:Base point

Entity description

A trail effect for parenting with other entities.

Note.pngNote:When you pick a sprite to use, eg sprites/light_glow01 you must add the .vmt extension or else it won't display ingame.


Keyvalues

<float> Lifetime
  • startwidth
<float> Start Width
  • endwidth
<float> End Width
  • spritename
<material> Sprite Name
  • renderamt
<integer> FX Amount (0 - 255) The FX amount is used by the selected Render Mode.
  • rendercolor
#000000 The FX color is used by the selected Render Mode.
  • rendermode
<choices> Render Mode
Literal Value Description
0 Normal
4 Solid
5 Additive

Inputs

Outputs