Env entity igniter: Difference between revisions

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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=class_c_entity_flame.html CEntityFlame|file=_entity_flame_8cpp-source.html EntityFlame.cpp}}
In code it is represented by class CEntityFlame, defined in EntityFlame.cpp.


==Keyvalues==
==Keyvalues==

Revision as of 13:17, 15 December 2008

Template:Wrongtitle Template:Base point

Entity Description

An entity that catches a target entity on fire. If the entity is an animating model, it will have sprite flames attached to its skeleton. Otherwise the entity will emit particle flame puffs.

Availability

Template:In game Template:Game-base In code it is represented by class CEntityFlame, defined in EntityFlame.cpp.

Keyvalues

<target_destination> Name of the entity to catch on fire.
  • lifetime
<float> Duration of flames.

Inputs

  • Ignite
Ignite the target entity.

Outputs