Env dustpuff: Difference between revisions
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== Availability == | == Availability == | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
In code it is represented by class CEnvDustPuff, defined in func_dust.cpp. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 13:15, 15 December 2008
Template:Wrongtitle Template:Base point
Entity description
An entity that can emit dust puffs.
Availability
Template:In game Template:Game-base In code it is represented by class CEnvDustPuff, defined in func_dust.cpp.
Keyvalues
- <float> Size of the dust puff.
- speed
- <float> Speed at which the dust particles should move.
- color
- <color255> Spawn a dust puff.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.