Env blood: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
In code it is represented by class CBlood, defined in effects.cpp. | |||
==Keys== | ==Keys== |
Revision as of 13:09, 15 December 2008
Template:Wrongtitle Template:Base point
Entity Description
An entity used to spawn blood effects.
Availability
Template:In game Template:Game-base In code it is represented by class CBlood, defined in effects.cpp.
Keys
- <angle> The general direction that the blood should spray and the direction to trace to apply the decal.
- color
- <choices> Blood color:
Literal value Description 0 Red (Human) 1 Yellow (Alien)
- amount
- <float> Amount of blood (damage to simulate)
Flags
- 1 : Random Direction
- 2 : Blood Stream
- 4 : On Player
- 8 : Spray decals
Inputs
- Template:I targetname
- Template:I parentname
- EmitBlood
- Triggers the blood effect.