User:Baliame/L4D Progress: Difference between revisions
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== <font color=white>Project status</font> == | == <font color=white>Project status</font> == | ||
<font color=white> | <font color=white> | ||
* '''Name''': | * '''Name''': '''Life Sentence''' | ||
* '''Type''': Co-op first, then versus. | * '''Type''': Co-op first, then versus. | ||
* '''Chapters''': 5 | * '''Chapters''': 5 | ||
* '''Status''': | * '''Status''': | ||
:* '''Chapter 1''' - Planning: 100% - Construction: | :* '''Chapter 1''' - Planning: 100% - Construction: 019% - Entities: 006% - Beautification: 003% | ||
:* '''Chapter 2''' - Planning: 100% - Construction: 000% - Entities: 000% - Beautification: 000% | :* '''Chapter 2''' - Planning: 100% - Construction: 000% - Entities: 000% - Beautification: 000% | ||
:* '''Chapter 3''' - Planning: 100% - Construction: 000% - Entities: 000% - Beautification: 000% | :* '''Chapter 3''' - Planning: 100% - Construction: 000% - Entities: 000% - Beautification: 000% | ||
:* '''Chapter 4''' - Planning: 100% - Construction: 000% - Entities: 000% - Beautification: 000% | :* '''Chapter 4''' - Planning: 100% - Construction: 000% - Entities: 000% - Beautification: 000% | ||
:* '''Chapter 5''' - Planning: | :* '''Chapter 5''' - Planning: 075% - Construction: 000% - Entities: 000% - Beautification: 000% | ||
== <font color=white>Project blog</font> == | == <font color=white>Project blog</font> == | ||
=== December 8, 2008 === | === December 8, 2008=== | ||
I certainly like zombie games more than cartoonish shooters, so it's much more likely that I'll finish this project in an acceptable timeframe (though I'll have to wait for Valve to release the real SDK to refine it a little).<br /> | I certainly like zombie games more than cartoonish shooters, so it's much more likely that I'll finish this project in an acceptable timeframe (though I'll have to wait for Valve to release the real SDK to refine it a little).<br /> | ||
Alright, here we go. | Alright, here we go. | ||
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* By the beginning of Chapter Three, the ferry has arrived on the other side. The survivors must fight their way through an industrial district full of warehouses. A specific warehouse at the end of an obvious path is the one they are looking for. On a higher level of this warehouse is another saferoom. | * By the beginning of Chapter Three, the ferry has arrived on the other side. The survivors must fight their way through an industrial district full of warehouses. A specific warehouse at the end of an obvious path is the one they are looking for. On a higher level of this warehouse is another saferoom. | ||
* Chapter Four takes the survivors to the roof of this warehouse, this time however they have an easy time getting down, through a short series of ladders, where they arrive in something that was a park a few weeks ago. There are quite a few ways out of this place, however most of them are blocked by debris and crashed cars. Therefore they have to take the only path they have - up. A path leading up to the unloading area of the warehouse. A truck parked in front of the only back door of the warehouse was the one obstructing the survivors from getting out earlier, however it's time to take revenge. They can use the truck to smash the security gate of the outer yard of the warehouse, which, after destroying the gate, falls into the river below, since the bridge after the intersection is broken. Survivors must take an alternate route through the river, but not in this chapter. They get to rest after a long journey on the other road of this intersection. | * Chapter Four takes the survivors to the roof of this warehouse, this time however they have an easy time getting down, through a short series of ladders, where they arrive in something that was a park a few weeks ago. There are quite a few ways out of this place, however most of them are blocked by debris and crashed cars. Therefore they have to take the only path they have - up. A path leading up to the unloading area of the warehouse. A truck parked in front of the only back door of the warehouse was the one obstructing the survivors from getting out earlier, however it's time to take revenge. They can use the truck to smash the security gate of the outer yard of the warehouse, which, after destroying the gate, falls into the river below, since the bridge after the intersection is broken. Survivors must take an alternate route through the river, but not in this chapter. They get to rest after a long journey on the other road of this intersection. | ||
* Finally, Chapter Five will play in the countryside. A quite difficult path is ahead of the survivors, which, when crossed, leads to an abandoned | * Finally, Chapter Five will play in the countryside. A quite difficult path is ahead of the survivors, which, when crossed, leads to an abandoned prison with a working radio. However, the main entrance is blocked and survivors must find a hole in the wall to get inside. When inside, they have to navigate to the central control room of the prison which has a radio. After that, survivors have a relatively short time to once again rush through the prison complex, into the courtyard where the helipad is, and it will be the main battlezone of the finale unless the survivors are slaughtered on the way out. | ||
Sketches are upcoming in the next update, as well as screenshots from the first segment of the first chapter.</font> | Sketches are upcoming in the next update, as well as screenshots from the first segment of the first chapter.</font> |
Revision as of 14:27, 8 December 2008
This is a personal page on my own namespace. If you have anything to add or you managed to find something I didn't, please post on the talk page. Thanks!
Current projectProject status
Project blogDecember 8, 2008I certainly like zombie games more than cartoonish shooters, so it's much more likely that I'll finish this project in an acceptable timeframe (though I'll have to wait for Valve to release the real SDK to refine it a little). The campaign basically looks like this:
Sketches are upcoming in the next update, as well as screenshots from the first segment of the first chapter. |