Func portal bumper: Difference between revisions

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m (minoro)
(better explanation)
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{{wrongtitle|title=func_portal_bumper}}
{{wrongtitle|title=func_portal_bumper}}


== Entity description ==
[[Image:testbumper0000.jpg|thumb|right|Not using a portal bumper]]
[[Image:testbumper0000.jpg|thumb|right|Not using a portal bumper]]
[[Image:Portalbumperplacement.JPG|thumb|right|How to place the bumper in Hammer]]
[[Image:Portalbumperplacement.JPG|thumb|right|How to place the bumper in Hammer]]
[[Image:testbumper0001.jpg|thumb|right|The result - a portal will be bumped to fit on the concrete]]
[[Image:testbumper0001.jpg|thumb|right|The result - a portal will be bumped to fit on the concrete]]
This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to aim it at the portalable surface and the portal will be appropriately "bumped" to fit the surface.


== Availability ==
This brush tells Portal to 'bump' portals that cannot open inside it away. Use it when a portal-proof surface runs directly on to a portal-friendly one.
This brush-based entity is exclusive to [[Portal]].
 
You don't need to use one if there is an angle in the surface (e.g. the corners of a room).
 
{{note|Each func_portal_bumper must stick at least two units out from the surface.}}


== Keyvalues ==
== Keyvalues ==

Revision as of 15:56, 29 November 2008

Template:Wrongtitle

Not using a portal bumper
How to place the bumper in Hammer
The result - a portal will be bumped to fit on the concrete

This brush tells Portal to 'bump' portals that cannot open inside it away. Use it when a portal-proof surface runs directly on to a portal-friendly one.

You don't need to use one if there is an angle in the surface (e.g. the corners of a room).

Note.pngNote:Each func_portal_bumper must stick at least two units out from the surface.

Keyvalues

Flags

  • 1: Start inactive

Inputs

Turn on bumping functionality
  • Deactivate
Turn off bumping functionality
  • Toggle
Toggle bumping functionality

Outputs