User:Irish Taxi Driver/cp industrial: Difference between revisions

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[[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]]
[[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Jamie 'Fishbus' Manson]]


== Overall Progress: 90% ==
== Overall Progress: 95% ==


'''Geometry:''' 90%
'''Geometry:''' 95%


'''Detail:''' 80%
'''Detail:''' 95%


'''Scripting:''' 100%
'''Scripting:''' 100%
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== General Information ==
== General Information ==


cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 is BLU's excavation site.
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery.


== Capture Point Layout And Progress ==
== Capture Point Layout And Progress ==
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Capture Point 3: Pump Room (CP3) (Complete)
Capture Point 3: Pump Room (CP3) (Complete)


Capture Point 4: Helipad (CP4) (Complete)
Capture Point 4: Checkpoint (CP4) (Complete)


'''Round 3''': Excavation (80%)
'''Round 3''': Excavation (95%)


Capture Point 5: Ravine (CP5) (Complete)
Capture Point 5: Ravine (CP5) (Complete)
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Capture Point 6: The Tower (CP6) (Complete)
Capture Point 6: The Tower (CP6) (Complete)


== Screenshots and Concepts ==
== Releases ==


== Recent Progress (4/13/08) ==
cp_industrial_b2 can be found here: http://www.fpsbanana.com/maps/62995


*3D Skybox Added
== Recent Progress (9/07/08) ==


*Scripting complete! Map is playable in its entirety
*3D Skybox overhauled


*One way doors added in R3
*Round 3 gutted and overhauled
 
*CP 4 gutted and overhauled
 
*Beta 2 released
 
== Known Problems (Beta 2) ==
 
*Needs more signs. I'm aware of this and have hit the overlay limit placing directional signs for beta 3.
 
*Cap times are a bit long. I've switched them over to dustbowl times along with the respawn adjusts.
 
*Round 3 might need some more restructuring, everyone wants to go to cap 6 before cap 5. I'm open to suggestions to fix this.
 
*Round 2+3 cameras are not working and/or don't exist.


== Influences ==
== Influences ==

Revision as of 02:44, 7 September 2008

Sketch over geometry, sketch by Jamie 'Fishbus' Manson

Overall Progress: 95%

Geometry: 95%

Detail: 95%

Scripting: 100%

General Information

cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery.

Capture Point Layout And Progress

Round 1: Internal (99%)

Capture Point 1: Lift Room (CP1) (Complete)

Capture Point 2: Keg Storage (CP2) (Complete)

Round 2: External (99%)

Capture Point 3: Pump Room (CP3) (Complete)

Capture Point 4: Checkpoint (CP4) (Complete)

Round 3: Excavation (95%)

Capture Point 5: Ravine (CP5) (Complete)

Capture Point 6: The Tower (CP6) (Complete)

Releases

cp_industrial_b2 can be found here: http://www.fpsbanana.com/maps/62995

Recent Progress (9/07/08)

  • 3D Skybox overhauled
  • Round 3 gutted and overhauled
  • CP 4 gutted and overhauled
  • Beta 2 released

Known Problems (Beta 2)

  • Needs more signs. I'm aware of this and have hit the overlay limit placing directional signs for beta 3.
  • Cap times are a bit long. I've switched them over to dustbowl times along with the respawn adjusts.
  • Round 3 might need some more restructuring, everyone wants to go to cap 6 before cap 5. I'm open to suggestions to fix this.
  • Round 2+3 cameras are not working and/or don't exist.

Influences

-BLU base in cp_well

-BLU geometry in ctf_2fort

-BLU buildings in cp_granary

-BLU buildings in cp_badlands