Func viscluster: Difference between revisions
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Warning:The brush should not cross the surface of a water brush. If it needs to, create a separate second entity on the other side.
Note:This entity reduces compiling time by letting VVIS avoid calculations. It does not change the location or the number of leaves. Use Func_detail, Hint brushes and areaportals to optimise runtime performance!
(Added what we talked about in the talk page, to clear things up for non-english speakers) |
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{{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}} | {{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}} | ||
{{note|This entity | {{note|This entity reduces compiling time by letting VVIS avoid calculations. It does '''not''' change the location or the number of leaves. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to optimise runtime performance!}} |
Revision as of 01:03, 2 September 2008
A VVIS-optimising internal brush entity available in the Orange Box engine. It allows you to manually tell VVIS that the leaves inside its volume can all see each other - useful for large open areas where the computer's calculations would otherwise take a very, very long time to complete.
It should be textured with tools/toolstrigger
.

