Func viscluster: Difference between revisions

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(Added what we talked about in the talk page, to clear things up for non-english speakers)
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{{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}}
{{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}}


{{note|This entity '''only''' reduces compiling time, it does '''not''' affect the map when it is running and it does '''not''' change the location or the number of leaves. It only tells VVIS what to do instead of letting it calculate visibility by itself. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to optimise runtime performance!}}
{{note|This entity reduces compiling time by letting VVIS avoid calculations. It does '''not''' change the location or the number of leaves. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to optimise runtime performance!}}

Revision as of 01:03, 2 September 2008

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A VVIS-optimising internal brush entity available in the Orange Box engine. It allows you to manually tell VVIS that the leaves inside its volume can all see each other - useful for large open areas where the computer's calculations would otherwise take a very, very long time to complete.

It should be textured with tools/toolstrigger.

Warning.pngWarning:The brush should not cross the surface of a water brush. If it needs to, create a separate second entity on the other side.
Note.pngNote:This entity reduces compiling time by letting VVIS avoid calculations. It does not change the location or the number of leaves. Use Func_detail, Hint brushes and areaportals to optimise runtime performance!