Func viscluster: Difference between revisions
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Warning:The brush should not cross the surface of a water brush. If it needs to, create a separate second entity on the other side.
Note:This entity only reduces compiling time, and does not affect the map when it is running. Use Func_detail, Hint brushes and areaportals to optimise runtime performance!
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{{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}} | {{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}} | ||
{{note|This entity '''only''' reduces compiling time, and does '''not''' affect the map when it is running. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to | {{note|This entity '''only''' reduces compiling time, and does '''not''' affect the map when it is running. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to optimise runtime performance!}} |
Revision as of 14:41, 31 August 2008
A VVIS-optimising internal brush entity available in the Orange Box engine. It allows you to manually tell VVIS that the leaves inside its volume can all see each other - useful for large open areas where the computer's calculations would otherwise take a very, very long time to complete.
It should be textured with tools/toolstrigger
.

