Func viscluster: Difference between revisions

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{{wrongtitle|title=func_viscluster}}
{{wrongtitle|title=func_viscluster}}


A [[Vvis|VVIS]]-optimising [[Internal entity|internal]] [[Brush entity|brush]] entity available in the [[Orange Box]] engine. It tells VVIS that the [[visleaf|leaves]] inside its volume can all see each other - useful for large open areas where the VIS calculations would otherwise take a very, ''very'' long time to compute.
A [[Vvis|VVIS]]-optimising [[Internal entity|internal]] [[Brush entity|brush]] entity available in the [[Orange Box]] engine. It allows you to manually tell VVIS that the [[visleaf|leaves]] inside its volume can all see each other - useful for large open areas where the computer's calculations would otherwise take a very, ''very'' long time to complete.


{{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}}
{{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}}


{{note|This entity '''only''' reduces compiling time, and does '''not''' affect the map when it is running. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to do that!}}
{{note|This entity '''only''' reduces compiling time, and does '''not''' affect the map when it is running. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to do that!}}

Revision as of 10:20, 30 August 2008

Template:Wrongtitle

A VVIS-optimising internal brush entity available in the Orange Box engine. It allows you to manually tell VVIS that the leaves inside its volume can all see each other - useful for large open areas where the computer's calculations would otherwise take a very, very long time to complete.

Warning.pngWarning:The brush should not cross the surface of a water brush. If it needs to, create a separate second entity on the other side.
Note.pngNote:This entity only reduces compiling time, and does not affect the map when it is running. Use Func_detail, Hint brushes and areaportals to do that!