Func viscluster: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{wrongtitle|title=func_viscluster}}
{{wrongtitle|title=func_viscluster}}
{{base_brush_ep2}}
{{stub}}


== Entity description ==
A [[Vvis|VVIS]]-optimising [[Internal entity|internal]] [[Brush entity|brush]] entity available in the [[Orange Box]] engine. It tells VVIS that the [[visleaf|leaves]] inside its volume can all see each other - useful for large open areas where the VIS calculations would otherwise take a very, ''very'' long time to compute.
A VIS optimisation brush entity. It appears to tell [[Vvis|VVIS]] that all leaves within its volume can see each other. This can greatly reduce the time [[Vvis|VVIS]] takes when compiling a map. It is only useful when used on large, open areas, where large areas of a map can be seen at once.


Even though it reduces compiling time, it '''does not''' help to optimise your map. You should attempt to optimise your map first, with proper usage of [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]].
{{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}}


<!-- Help by inserting content here!
{{note|This entity '''only''' reduces compiling time, and does '''not''' affect the map when it is running. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to do that!}}
== Keyvalues ==
 
== Inputs ==
 
== Outputs ==
-->

Revision as of 10:19, 30 August 2008

Template:Wrongtitle

A VVIS-optimising internal brush entity available in the Orange Box engine. It tells VVIS that the leaves inside its volume can all see each other - useful for large open areas where the VIS calculations would otherwise take a very, very long time to compute.

Warning.pngWarning:The brush should not cross the surface of a water brush. If it needs to, create a separate second entity on the other side.
Note.pngNote:This entity only reduces compiling time, and does not affect the map when it is running. Use Func_detail, Hint brushes and areaportals to do that!