Npc clawscanner: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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== Entity description == | == Entity description == | ||
[[Image: | [[Image:http://www.hlfallout.net/images/content/enemies/full/scanner2_full.jpg|frame|right|Claw Scanner]] | ||
A Claw/Shield scanner. | A Claw/Shield scanner. | ||
Revision as of 13:12, 23 July 2008
Entity description
A Claw/Shield scanner.

Dedicated CVars
- sk_scanner_health
- <integer> A scanner's spawn health
- sk_scanner_dmg_dive
- <integer>
Keyvalues
- Template:Kv basenpc
- spotlightlength
- <integer>
- spotlightwidth
- <integer>
- spotlightdisabled
- <boolean>
- ShouldInspect
- <boolean>
- OnlyInspectPlayers
- <boolean>
- NeverInspectPlayers
- <boolean>
Flags
- Template:Fl basenpc
- 65536 : No Dynamic Light
- 131072 : Strider Scout Scanner
- This scanner moves faster and follows an npc_strider
Inputs
- Template:I basenpc
- DisableSpotlight
- InspectTargetPhoto <target_name_or_class>
- Tells the scanner to photograph the given entity, named by classname or by target name. !activator or !player works here also.
- InspectTargetSpotlight <target_name_or_class>
- Tells the scanner to spotlight the given entity, named by classname or by target name. !activator or !player works here also.
- SetFlightSpeed <integer>
- Sets the flight speed of the scanner
- InputShouldInspect <boolean>
- Set whether should inspect or not
- SetFollowTarget <target_name_or_class>
- Set target to follow until told otherwise
- ClearFollowTarget
- Stop following our target
- SetDistanceOverride <float>
- Override the distance the scanner will attempt to keep between inspection targets and itself
- DeployMine
- Drop landmine (if carrying one)
- EquipMine
- Equip with landmine
Outputs
- Template:O basenpc
- OnPhotographPlayer
- Fired any time the scanner takes a picture of the player. Template:Plact
- OnPhotographNPC
- Fired any time the scanner takes a picture of an NPC. (!activator is the NPC)