Talk:Ai goal operator: Difference between revisions
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(Examples / Usage?) |
TomEdwards (talk | contribs) No edit summary |
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So um what's this entity for, exactly? It sounds useful. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 23:38, 7 Jul 2008 (PDT) | So um what's this entity for, exactly? It sounds useful. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 23:38, 7 Jul 2008 (PDT) | ||
:Seems to have been used for making Alyx fix fuse boxes in Ep1. It makes an NPC approach a point, checks if InputSetStateReady has been fired, then fires OnBeginOperating. The rest is up to the mapper. --[[user:TomEdwards|TomEdwards]] 02:13, 8 Jul 2008 (PDT) |
Revision as of 02:13, 8 July 2008
So um what's this entity for, exactly? It sounds useful. --Campaignjunkie (talk) 23:38, 7 Jul 2008 (PDT)
- Seems to have been used for making Alyx fix fuse boxes in Ep1. It makes an NPC approach a point, checks if InputSetStateReady has been fired, then fires OnBeginOperating. The rest is up to the mapper. --TomEdwards 02:13, 8 Jul 2008 (PDT)