Trigger autosave: Difference between revisions

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{{wrongtitle|title=trigger_autosave}}
== Trigger_Autosave ==
==Entity Description==
 
Self-explanatory
 
==Keyvalues==
You add this entity to a brush with the trigger material (texture), and when the player walks over the trigger the game autosaves.
* {{kv targetname}}
* '''NewLevelUnit'''
: {{boolean}} If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
==Inputs==
* {{i targetname}}
==Outputs==
* {{o targetname}}
[[Category:Entities]]

Revision as of 16:35, 26 August 2005

Template:Wrongtitle

Entity Description

Self-explanatory

Keyvalues

<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.

Inputs

Outputs