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* Into mapping/modding for Source games | * Into mapping/modding for Source games | ||
* Currently finishing map [http://forums.steampowered.com/forums/showthread.php?t=680856CP_Canalzone2 CP_CanalZone 2] for [[Team Fortress 2]] | * Currently finishing map [http://forums.steampowered.com/forums/showthread.php?t=680856CP_Canalzone2 CP_CanalZone 2] for [[Team Fortress 2]] | ||
==Contact== | ==Contact== |
Revision as of 07:15, 26 June 2008
About Me
- I am Danny Stannard
- Living in the South west of England.
- Into mapping/modding for Source games
- Currently finishing map CP_CanalZone 2 for Team Fortress 2
Contact
- Email: Dannystannard@btinternet.com
- Steam Friends: Craziestdan
Websites
Contributions
- Making your Portal mod - Full page
- Portal singleplayer mod template - Full page
- The Ship sky textures - Full page
- The Ship SDK - Added fixed SDK
- The Ship Level Creation - Rearranged page
- Sky list - Added Goldrush sky texture to Team Fortress 2 skies
- Hint brush examples - Added my own SDK example map for hints
- 3rd Part SDK Content - Added 3rd Party Content, along with my own prefab pack for The Ship
Maps being developed
Soon to be released: For Team Fortress 2:
- CP_CanalZone 2:
- It is a Flagrun style map, and a remake of Team Fortress Classic map Cz2.
- Screen01 of map in progress:
- Screem02 of map in progress:
To all visitors
Please do not edit this page, as it serves as a portfolio, and i would like it how it is. Thanks.