Talk:Map edit: Difference between revisions

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(Ragdolls too?)
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:Indeed it is.--[[User:MrTwoVideoCards|Gear]] 02:09, 5 May 2008 (PDT)
:Indeed it is.--[[User:MrTwoVideoCards|Gear]] 02:09, 5 May 2008 (PDT)
:This will work with ragdolls too, right? I hope so, because i want to make a map with a barney ragdoll on a bed, with beer bottles nearby. He's not dead, only drunk. --[[User:JeffMOD|JeffMOD]] 14:19, 20 May 2008 (PDT)
:This will work with ragdolls too, right? I hope so, because i want to make a map with a barney ragdoll on a bed, with beer bottles nearby. He's not dead, only drunk. --[[User:JeffMOD|JeffMOD]] 14:19, 20 May 2008 (PDT)
::You won't be able to position the individual limbs. But there is a "starting pose" keyvalue you can use to kind of get the effect you're after. --[[user:TomEdwards|TomEdwards]] 15:01, 20 May 2008 (PDT)

Revision as of 15:01, 20 May 2008

should wc_update_entity work for func_physbox or weapon_ak47 too?

I placed several boxes and weapons in my map but wc_update doestn update positions in hammer. Leopard84

I don't feel like making changes in the main article without someone else looking at them, but it seems that wc_update_entity doesn't work for anything any more. It doesn't even come up in the list of console commands. There is, however, a command hammer_update_entity which seems to function in the same way that wc_update_entity was supposed to have worked. Is this an Ep2 change to the engine? sagesource

Indeed it is.--Gear 02:09, 5 May 2008 (PDT)
This will work with ragdolls too, right? I hope so, because i want to make a map with a barney ragdoll on a bed, with beer bottles nearby. He's not dead, only drunk. --JeffMOD 14:19, 20 May 2008 (PDT)
You won't be able to position the individual limbs. But there is a "starting pose" keyvalue you can use to kind of get the effect you're after. --TomEdwards 15:01, 20 May 2008 (PDT)