Talk:Expression Creation: Difference between revisions
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* How would one create new flexers entirely? | * How would one create new flexers entirely? | ||
: They are based on Paul Ekman's [[Wikipedia:Facial Action Coding System|Facial Action Coding System(Wikipedia)]]. Basically you can make every facial expression with flex(or Action Unit) combination. And that combination is stored in an expression file. If your model implements these flexes(by keyshape animations), you can share facial expressions with other HL2 models. <br /><br />I'm not sure why you want to create entirely new flex set, anyway I think it's possible. See <code>humansdk</code> folder. <code>standardflex_xsi.qci</code> and <code>facerules_xsi.qci</code> define flexes and their controllers. - [[User:N-neko|N-neko]] |
Revision as of 04:43, 23 August 2005
- How would one create new flexers entirely?
- They are based on Paul Ekman's Facial Action Coding System(Wikipedia). Basically you can make every facial expression with flex(or Action Unit) combination. And that combination is stored in an expression file. If your model implements these flexes(by keyshape animations), you can share facial expressions with other HL2 models.
I'm not sure why you want to create entirely new flex set, anyway I think it's possible. Seehumansdk
folder.standardflex_xsi.qci
andfacerules_xsi.qci
define flexes and their controllers. - N-neko