ITextureRegenerator: Difference between revisions
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[[Category:Interfaces]] | [[Category:Interfaces]] | ||
=The Basics= | |||
'''Location'''<br> | '''Location'''<br> | ||
itexture.h | itexture.h | ||
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The job ITextureRegenerator class is to change the pixel values of any procedural texture that uses a regenerator that implements this class. | The job ITextureRegenerator class is to change the pixel values of any procedural texture that uses a regenerator that implements this class. | ||
=The Methods= | |||
This method does the actual pixel changing. | This method does the actual pixel changing. | ||
void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect ) | void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect ) | ||
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void Release() | void Release() | ||
=The Interface= | |||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||
// This will get called on procedural textures to re-fill the textures | // This will get called on procedural textures to re-fill the textures |
Revision as of 11:00, 22 August 2005
The Basics
Location
itexture.h
Purpose
The job ITextureRegenerator class is to change the pixel values of any procedural texture that uses a regenerator that implements this class.
The Methods
This method does the actual pixel changing.
void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect )
Use this method to do any cleaning up.
void Release()
The Interface
//----------------------------------------------------------------------------- // This will get called on procedural textures to re-fill the textures // with the appropriate bit pattern. Calling Download() will also // cause this interface to be called. It will also be called upon // mode switch, or on other occasions where the bits are discarded. //----------------------------------------------------------------------------- class ITextureRegenerator { public: // This will be called when the texture bits need to be regenerated. // Use the VTFTexture interface, which has been set up with the // appropriate texture size + format // The rect specifies which part of the texture needs to be updated // You can choose to update all of the bits if you prefer virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect ) = 0; // This will be called when the regenerator needs to be deleted // which will happen when the texture is destroyed virtual void Release() = 0; };