User talk:Mark WiseCarver: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Your edit of "how to develop a map that works")
Line 23: Line 23:


Thanks for the contribution. I've made a few changes, most notably I removed the text that said "Create vertex points properly" since I had no real idea what you meant by that.
Thanks for the contribution. I've made a few changes, most notably I removed the text that said "Create vertex points properly" since I had no real idea what you meant by that.
If you vertex edit in Hammer and stuff it up, you'll get a map that doesn't compile at all. I'm unsure how vertex editing can affect optimisation though (which was the topic of your edit).
If you vertex edit in Hammer and stuff it up, you'll get a map that doesn't compile at all. I'm unsure how vertex editing can affect optimisation though (which was the topic of your edit).
Feel free to re-add the text, but consider a clearer explanation.
Feel free to re-add the text, but consider a clearer explanation.
--[[User:Richard|Richard]] 16:41, 21 Aug 2005 (PDT)
--[[User:Richard|Richard]] 16:41, 21 Aug 2005 (PDT)
:Agreed, what I did was lay out a few quick tips, it will be good to have more examples on that page, from several diferent people. --[[User:Mark WiseCarver|wisemx]] 07:56, 22 Aug 2005 (PDT)

Revision as of 07:56, 22 August 2005

Tutorials etc

I noticed you said that you wouldn't mind if your tutorials were copied over to here. I assume you want credit, etc?

I don't ask for credit but I am all for a good sense of community. --wisemx 05:27, 7 Aug 2005 (PDT)
Is this one OK to port? --TomEdwards 09:03, 7 Aug 2005 (PDT)
Absolutely, any of my tutorials, images, files, all for the community. --wisemx 09:21, 7 Aug 2005 (PDT)
Ack, screw it. It would take hours to import it properly even pasting the HTML, and it's not much use anyway. We need a Hammer UI element to show when there are multiple skins, not a table on a website! --TomEdwards 12:48, 7 Aug 2005 (PDT)

Valve is hiring

Don't you start...

Semantics, look at that page history, the original poster wrote "Valve are hiring", all I did was change "are" to "is". --wisemx 04:33, 12 Aug 2005 (PDT)
Ah, I'll explain some day. ;-) --TomEdwards 04:59, 12 Aug 2005 (PDT)
When you get to my age (43) it won't matter anymore. ;-) --wisemx 06:05, 12 Aug 2005 (PDT)

Fear the dancing zombies

Nice zombies :D--Pon 00:06, 13 Aug 2005 (PDT)

Thanks mate. That's my rendition of the Chi-Lites singing Have You Seen Her --wisemx 05:39, 13 Aug 2005 (PDT)

Your edit of "how to develop a map that works"

Thanks for the contribution. I've made a few changes, most notably I removed the text that said "Create vertex points properly" since I had no real idea what you meant by that. If you vertex edit in Hammer and stuff it up, you'll get a map that doesn't compile at all. I'm unsure how vertex editing can affect optimisation though (which was the topic of your edit). Feel free to re-add the text, but consider a clearer explanation. --Richard 16:41, 21 Aug 2005 (PDT)

Agreed, what I did was lay out a few quick tips, it will be good to have more examples on that page, from several diferent people. --wisemx 07:56, 22 Aug 2005 (PDT)