$opaque: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (cat)
Line 4: Line 4:




[[Category:QC Commands]]
[[Category:QC Commands|opaque]]

Revision as of 15:33, 28 April 2008

$opaque
  • Causes the model to be assumed to be opaque with respect to its sorting against all other objects in the scene.
  • Use this in cases where only a small portion of the model is translucent (hair, eyes, glasses, etc.) so if there are any sorting issues, it won’t matter.