$hierarchy: Difference between revisions
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Note:The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it's often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.
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This forces a specific bone hierarchy on the model, regardless of what's in the reference file. Normally, the bone hierarchy is generated based on the first occurrence of a parent child relationship. This commands allows you override it with any arbitrary hierarchy. | |||
{{note|The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it's often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.}} | |||
[[Category:QC Commands]] | == Syntax == | ||
$hierarchy (child bone) (parent bone) | |||
[[Category:QC Commands|hierarchy]]__NOTOC__ |
Revision as of 14:39, 28 April 2008
This forces a specific bone hierarchy on the model, regardless of what's in the reference file. Normally, the bone hierarchy is generated based on the first occurrence of a parent child relationship. This commands allows you override it with any arbitrary hierarchy.

Syntax
$hierarchy (child bone) (parent bone)