$collapsebones: Difference between revisions
		
		
		
		
		
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Tip:When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the $definebone, then remove this command.
		
	
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Removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent.   | |||
{{tip|When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the [[$definebone]], then remove this command.}}  | |||
[[Category:QC Commands]]  | == Syntax ==  | ||
 $collapsebones  | |||
[[Category:QC Commands|collapsebones]]__NOTOC__  | |||
Revision as of 13:10, 28 April 2008
Removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent.
Syntax
$collapsebones