$alwayscollapse: Difference between revisions

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<code>$alwayscollapse (bone)</code>
Always collapses the named bone, regardless of how it's used.  Vertices or attachment points that are connected to the bone are reconnected to the bones parent.


* Collapse a specific bone.
== Syntax ==
 
$alwayscollapse <bone>


{{note|The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it’s often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.}}
{{note|The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it’s often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.}}


[[Category:QC Commands]]
[[Category:QC Commands]]

Revision as of 13:24, 28 April 2008

Always collapses the named bone, regardless of how it's used. Vertices or attachment points that are connected to the bone are reconnected to the bones parent.

Syntax

$alwayscollapse <bone>
Note.pngNote:The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it’s often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.