Talk:$collisionmodel: Difference between revisions

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:Body is an established term. There's no point in introducing a new one. --[[user:TomEdwards|TomEdwards]] 08:03, 28 Apr 2008 (PDT)
:Body is an established term. There's no point in introducing a new one. --[[user:TomEdwards|TomEdwards]] 08:03, 28 Apr 2008 (PDT)
:: ''Reference'' model (or mesh) is the word we generally use. I've never heard anyone refer to them as Body meshes in production. Since both $body and $model are both usable commands, Reference is the command element. --[[User:JeffLane|JeffLane]] 11:50, 28 Apr 2008 (PDT)
:: ''Reference'' model (or mesh) is the word we generally use. I've never heard anyone refer to them as Body meshes in production. Since both $body and $model are both usable commands, Reference is the command element. --[[User:JeffLane|JeffLane]] 11:50, 28 Apr 2008 (PDT)
:::OK then. --[[user:TomEdwards|TomEdwards]] 11:56, 28 Apr 2008 (PDT)

Revision as of 11:56, 28 April 2008

lo-poly collision mesh

Collision meshes should be extremely low-poly in comparison to body meshes, and even lod meshes. See collision mesh.

  • How about using the term "render mesh" to refer to the $body (reference.mdl) and $lod meshes? I'm thinking that this emphasises their NotSolid nature compared to Collision mesh, and AFAIK, Skins are only UV mapped to a rendermesh ? In a sense, a rendermesh's only job is to render the skin in 3D! ... --Beeswax 06:52, 28 Apr 2008 (PDT)
Body is an established term. There's no point in introducing a new one. --TomEdwards 08:03, 28 Apr 2008 (PDT)
Reference model (or mesh) is the word we generally use. I've never heard anyone refer to them as Body meshes in production. Since both $body and $model are both usable commands, Reference is the command element. --JeffLane 11:50, 28 Apr 2008 (PDT)
OK then. --TomEdwards 11:56, 28 Apr 2008 (PDT)