Talk:$staticprop: Difference between revisions
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* $staticprop removes all of the bone info for the model and collapses the object to a single coordinate system. You want to do this always (unless you're making an animated prop/character) because it makes the model more efficient for rendering. | * $staticprop removes all of the bone info for the model and collapses the object to a single coordinate system. You want to do this always (unless you're making an animated prop/character) because it makes the model more efficient for rendering. | ||
see [http://www.chatbear.com/?P829869 Jay Stelly - #10. Re: prop_physics collision model issues] --[[User:N-neko|n-neko]] 22:03, 19 Nov 2006 (PST) | see [http://www.chatbear.com/?P829869 Jay Stelly - #10. Re: prop_physics collision model issues] --[[User:N-neko|n-neko]] 22:03, 19 Nov 2006 (PST) | ||
== Recent Edits== | |||
Tom - I hope you will include the deleted information in another more relevant article? --[[User:Beeswax|Beeswax]] 03:53, 26 Apr 2008 (PDT) |
Revision as of 03:53, 26 April 2008
I think it's worth to point out this $staticprop explanation from VERC:
- You should always use the $staticprop qc option with prop_physics models.
- $staticprop is named similarly to prop_static entities for historical reasons - but the two things are completely separate concepts.
- $staticprop removes all of the bone info for the model and collapses the object to a single coordinate system. You want to do this always (unless you're making an animated prop/character) because it makes the model more efficient for rendering.
see Jay Stelly - #10. Re: prop_physics collision model issues --n-neko 22:03, 19 Nov 2006 (PST)
Recent Edits
Tom - I hope you will include the deleted information in another more relevant article? --Beeswax 03:53, 26 Apr 2008 (PDT)