Talk:Env projectedtexture: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 8: Line 8:
  *; SpotlightTexture <VTF/string> :A [[Valve Texture Format|VTF]] file (not VMT), relative to <code>/models</code>.
  *; SpotlightTexture <VTF/string> :A [[Valve Texture Format|VTF]] file (not VMT), relative to <code>/models</code>.
These inputs are not specified in base.fgd ... have they been removed? I've commented them out of the article for now. --[[User:Beeswax|Beeswax]] 16:09, 13 Apr 2008 (PDT)
These inputs are not specified in base.fgd ... have they been removed? I've commented them out of the article for now. --[[User:Beeswax|Beeswax]] 16:09, 13 Apr 2008 (PDT)
:They've never been in the FGD, but they are all in the source code. --[[user:TomEdwards|TomEdwards]] 01:22, 14 Apr 2008 (PDT)

Revision as of 01:22, 14 April 2008

Mysterious Inputs

*; target <entity> : Specify a new <target_desination> entity.
*; cameraspace <bool> : See above keyvalues.
*; LightOnlyTarget <bool> : See above keyvalues. : {bug|Non-functional.}}
*; LightWorld <bool> : See above keyvalues. : {bug|Cannot be re-enabled.}}
*; EnableShadows <bool> : See above keyvalues.
*; Ambient <float>
*; SpotlightTexture <VTF/string> :A VTF file (not VMT), relative to /models.

These inputs are not specified in base.fgd ... have they been removed? I've commented them out of the article for now. --Beeswax 16:09, 13 Apr 2008 (PDT)

They've never been in the FGD, but they are all in the source code. --TomEdwards 01:22, 14 Apr 2008 (PDT)