User:Irish Taxi Driver/cp industrial: Difference between revisions

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[[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]]
[[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]]


== Overall Progress: 75% ==
== Overall Progress: 90% ==


'''Geometry:''' 90%
'''Geometry:''' 90%


'''Detail:''' 50%
'''Detail:''' 80%


'''Scripting:''' 75%
'''Scripting:''' 100%


== General Information ==
== General Information ==
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Capture Point 2: Keg Storage (CP2) (Complete)
Capture Point 2: Keg Storage (CP2) (Complete)


'''Round 2''': External (90%)
'''Round 2''': External (99%)


Capture Point 3: Pump Room (CP3) (Complete)
Capture Point 3: Pump Room (CP3) (Complete)


Capture Point 4: Drainage (CP4) (Complete)
Capture Point 4: Helipad (CP4) (Complete)


'''Round 3''': Excavation (50%)
'''Round 3''': Excavation (80%)


Capture Point 5: Excavation Enterence (CP5) (Geometry Complete)
Capture Point 5: Ravine (CP5) (Complete)


Capture Point 6: Brewing Laboratory (CP6) (Geometry Complete)
Capture Point 6: The Tower (CP6) (Complete)


== Screenshots and Concepts ==
== Screenshots and Concepts ==


== Recent Progress (3/07/08) ==
== Recent Progress (4/13/08) ==


*Time of day changed, Industrial is now a night-time map. (Previously used cp_well's skybox and brightness values)
*3D Skybox Added


*New skybox added, built by Fishbus.
*Scripting complete! Map is playable in its entirety


*Cap 4 overhauled, now a helipad.
*One way doors added in R3
 
*Play geometry complete! Scripting needs to be done for a playable beta though.
 
*Cap 5 geometry added
 
*Cap 4 geometry added


== Influences ==
== Influences ==

Revision as of 01:54, 13 April 2008

Sketch over geometry, sketch by Fishbus

Overall Progress: 90%

Geometry: 90%

Detail: 80%

Scripting: 100%

General Information

cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 is BLU's excavation site.

Capture Point Layout And Progress

Round 1: Internal (99%)

Capture Point 1: Lift Room (CP1) (Complete)

Capture Point 2: Keg Storage (CP2) (Complete)

Round 2: External (99%)

Capture Point 3: Pump Room (CP3) (Complete)

Capture Point 4: Helipad (CP4) (Complete)

Round 3: Excavation (80%)

Capture Point 5: Ravine (CP5) (Complete)

Capture Point 6: The Tower (CP6) (Complete)

Screenshots and Concepts

Recent Progress (4/13/08)

  • 3D Skybox Added
  • Scripting complete! Map is playable in its entirety
  • One way doors added in R3

Influences

-BLU base in cp_well

-BLU geometry in ctf_2fort

-BLU buildings in cp_granary

-BLU buildings in cp_badlands