Water lod control: Difference between revisions
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{{wrongtitle|title=water_lod_control}} | {{wrongtitle|title=water_lod_control}} | ||
{{base_point}} | |||
== Entity description == | == Entity description == | ||
[[Image:Waterlodcontrol.png|left]]An entity used to control the [[LOD]] behavior of any water in the map. If your map has water, this entity is required.{{clr}} | [[Image:Waterlodcontrol.png|left]]An entity used to control the [[LOD]] behavior of any water in the map. If your map has water, this entity is required.{{clr}} | ||
* See also [[Adding Water]] | |||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
Revision as of 16:30, 12 April 2008
Template:Wrongtitle Template:Base point
Entity description
An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.
- See also Adding Water
Keyvalues
- Template:Kv targetname
- cheapwaterstartdistance
- <float> This is the distance (inches) from the camera that water will start transitioning to cheap water.
- cheapwaterenddistance
- <float> This is the distance (inches) from the camera that water will finish transitioning to cheap water.
Inputs
- Template:I targetname
- SetCheapWaterStartDistance <float>
- Set the distance that water starts transitioning to cheap water.
- SetCheapWaterEndDistance <float>
- Set the distance that water finishes transitioning to cheap water.