Logic autosave: Difference between revisions
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{{wrongtitle|title=logic_autosave}} | {{wrongtitle|title=logic_autosave}} | ||
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==Entity Description== | ==Entity Description== | ||
An entity that is used to force an autosave. It is usually triggered before large firefights or dangerous areas where the player might die. | An entity that is used to force an autosave. It is usually triggered before large firefights or dangerous areas where the player might die. | ||
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==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
Revision as of 15:07, 12 April 2008
Template:Wrongtitle Template:Base point
Entity Description
An entity that is used to force an autosave. It is usually triggered before large firefights or dangerous areas where the player might die.
- Arguably pointless for multiplayer.
Keyvalues
- Template:Kv targetname
- NewLevelUnit
- <boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
Inputs
- Force an autosave.
- Force an autosave as autosavedangerous.sav. If the player is alive after the passed number of seconds it replaces the standard auto save.