VGUI Screen: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{wrongtitle|title=vgui_screen}}
{{wrongtitle|title=vgui_screen}}
{{base_hud}}
{{base_point}}[[Category:GUI Entities]][[Category:VGUI|S]]
[[Category:VGUI|S]]


== Entity description ==
== Entity description ==

Revision as of 07:47, 12 April 2008

Template:Wrongtitle Template:Base point

Entity description

A VGUI screen. Useful for in-world monitors.

Warning.pngWarning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.

Keyvalues

Name of the panel to use. This is not a filename.
  • overlaymaterial <string>
Name of a material to overlay over the top of the VGUI screen.
Note.pngNote:This material must write Z for the VGUI screen to work.
  • width <integer>
Width of the panel in units.
  • height <integer>
Height of the panel in units.

Inputs

Make the vgui screen visible.
  • SetInactive
Make the vgui screen invisible.

Outputs

Template:O targetname

See also