It/SDK Docs: Difference between revisions
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{| align="center" | {| align="center" | ||
!colspan="2"| <center>Categorie</center> | !colspan="2"| <center>Categorie Veloci</center> | ||
|- | |- | ||
| '''[[:category:Modding|Modding]]''' | | '''[[:category:Modding|Modding]]''' | ||
| | | Crea, organizza e rilascia il tuo proggetto Source. | ||
|- | |- | ||
| '''[[:category:Level Design|Level Design]]''' | | '''[[:category:Level Design|Level Design]]''' | ||
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | ||
|- | |- | ||
| '''[[:category:Choreography| | | '''[[:category:Choreography|Coreografia]]''' | ||
| Make Source's characters come to life with its uniquely powerful choreography technologies. | | Make Source's characters come to life with its uniquely powerful choreography technologies. | ||
|- | |- | ||
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| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | ||
|- | |- | ||
| '''[[:category:Material System| | | '''[[:category:Material System|Sistema dei Materiali]]''' | ||
| Textures and shaders are combined in Source to create materials. | | Textures and shaders are combined in Source to create materials. | ||
|- | |- | ||
| '''[[:category:Sound System| | | '''[[:category:Sound System|Sistema dei Suoni]]''' | ||
| Documentation on Source's software sound system. | | Documentation on Source's software sound system. | ||
|- | |- | ||
| '''[[:category:Modeling| | | '''[[:category:Modeling|Modellazione]]''' | ||
| | | Tutto quello che c'è da sapere sulla modellazione per il Source. | ||
|- | |- | ||
| '''[[:category:VGUI|VGUI]]''' | | '''[[:category:VGUI|VGUI]]''' | ||
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. | | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. | ||
|- | |- | ||
| '''[[:category:Programming| | | '''[[:category:Programming|Programmazione]]''' | ||
| The nuts and bolts of any MOD, programming is what makes things different. | | The nuts and bolts of any MOD, programming is what makes things different. | ||
|- | |- | ||
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|- | |- | ||
| '''[[:Category:Tutorials|Tutorials]]''' | | '''[[:Category:Tutorials|Tutorials]]''' | ||
| | | Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui. | ||
|- | |- | ||
| '''[[:category:Technical|Technical]]''' | | '''[[:category:Technical|Technical]]''' | ||
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | ||
|- | |- | ||
| '''[[:Category:Glossary| | | '''[[:Category:Glossary|Glossario]]''' | ||
| | | Spiegazione dei termini più comuni. | ||
|- | |- | ||
| '''[[:Category:Third Party Tools| | | '''[[:Category:Third Party Tools|Tools di Terze Parti]]''' | ||
| Non-Valve developer tools. | | Non-Valve developer tools. | ||
|} | |} |
Revision as of 01:03, 12 April 2008
Generale
- Scaricare e Installare il Source SDK
- Source SDK Release Notes
- Source SDK Frequently Asked Questions
- Source SDK Known Issues
- Help Desk
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- SourceTV
- Books
Modding | Crea, organizza e rilascia il tuo proggetto Source. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Coreografia | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. |
Sistema dei Materiali | Textures and shaders are combined in Source to create materials. |
Sistema dei Suoni | Documentation on Source's software sound system. |
Modellazione | Tutto quello che c'è da sapere sulla modellazione per il Source. |
VGUI | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. |
Programmazione | The nuts and bolts of any MOD, programming is what makes things different. |
Code Snippets | Bits of code that are useful but aren't enough for a tutorial. |
Tutorials | Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui. |
Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |
Glossario | Spiegazione dei termini più comuni. |
Tools di Terze Parti | Non-Valve developer tools. |
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