Point clientcommand: Difference between revisions
Jump to navigation
Jump to search
m (→Inputs) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=point_clientcommand}} | {{wrongtitle|title=point_clientcommand}} | ||
{{base_gui}} | |||
==Entity Description== | ==Entity Description== | ||
Line 31: | Line 32: | ||
== Tutorials == | == Tutorials == | ||
* [[Unlocking chapters in your mod]] | * [[Unlocking chapters in your mod]] | ||
Revision as of 16:31, 11 April 2008
Template:Wrongtitle Template:Base gui
Entity Description
A point entity which issues commands to the client console, as if it was typed in by the player (if activator is a player, or the local player in single player). Commands are sent as paramater overrides via the Command input; one point_clientcommand could be used to send all required console commands for a given map.
Since console commands can be extremely powerful, use with care.
Keyvalues
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1-4
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Command <string>
- Command to execute.