Mounting multiple games: Difference between revisions
(→Notes) |
(Updated with orange box references) |
||
Line 8: | Line 8: | ||
This code will now fix bugs which may be featured with a game, also this allows you use the CS:S and DOD:S etc maps.. Though the info_player_*** will not work, you'll have to bind that to the original info_player_start which isn't hard. | This code will now fix bugs which may be featured with a game, also this allows you use the CS:S and DOD:S etc maps.. Though the info_player_*** will not work, you'll have to bind that to the original info_player_start which isn't hard. | ||
cdll_client_int.cpp | Firstly for cdll_client_int.cpp (CLIENTSIDE) | ||
Now open GameInterface.cpp (SERVERSIDE) | Go to about line 622 (EP1) or line 710 (Orange box beta) - after the big list of conditions to return false in CHLClient::Init - and paste this: | ||
#ifndef DEBUG | #ifndef DEBUG | ||
filesystem->AddSearchPath("hl2mp", "GAME"); | |||
filesystem->AddSearchPath("hl2", "GAME"); | |||
filesystem->AddSearchPath("episodic", "GAME"); | |||
filesystem->AddSearchPath("dod", "GAME"); | |||
filesystem->AddSearchPath("cstrike", "GAME"); | |||
filesystem->MountSteamContent(220); | |||
filesystem->MountSteamContent(320); | |||
filesystem->MountSteamContent(300); | |||
filesystem->MountSteamContent(240); | |||
#endif // DEBUG | #endif // DEBUG | ||
Now open GameInterface.cpp (SERVERSIDE) | |||
About line 551 (EP1) or line 567 (Orange box beta) - after the list of conditions to return false in CServerGameDLL::DLLInit - and paste this: | |||
#ifndef DEBUG | |||
filesystem->AddSearchPath("hl2mp", "GAME"); | |||
filesystem->AddSearchPath("hl2", "GAME"); | |||
filesystem->AddSearchPath("episodic", "GAME"); | |||
filesystem->AddSearchPath("dod", "GAME"); | |||
filesystem->AddSearchPath("cstrike", "GAME"); | |||
filesystem->MountSteamContent(220); | |||
filesystem->MountSteamContent(320); | |||
filesystem->MountSteamContent(300); | |||
filesystem->MountSteamContent(240); | |||
#endif // DEBUG | |||
Compile or rebuild and run your game. | Compile or rebuild and run your game. | ||
Line 42: | Line 44: | ||
{{warning|This will '''not''' work in ''debug mode'' if you are using a version of the source code prior to the [[Orange Box]] version. If you ''are'' using the Orange Box source code, you can remove the "#ifndef DEBUG" and "#endif" statements.}} | {{warning|This will '''not''' work in ''debug mode'' if you are using a version of the source code prior to the [[Orange Box]] version. If you ''are'' using the Orange Box source code, you can remove the "#ifndef DEBUG" and "#endif" statements.}} | ||
== Add | == Add Order == | ||
You can also select how the path should be added to the directory table | You can also select how the path should be added to the directory table, to affect the priority given to files of the same name: | ||
filesystem->AddSearchPath("dod", "GAME", PATH_ADD_TO_TAIL); //Add to the Tail | |||
== See also == | == See also == |
Revision as of 17:34, 14 March 2008
The following short section of code allows you to mount additional files from the following games:
- Counter Strike Source,
- Hl2MP,
- Episode 1,
- Day of Defeat Source,
- Half Life 2 (fixes),
This code will now fix bugs which may be featured with a game, also this allows you use the CS:S and DOD:S etc maps.. Though the info_player_*** will not work, you'll have to bind that to the original info_player_start which isn't hard.
Firstly for cdll_client_int.cpp (CLIENTSIDE)
Go to about line 622 (EP1) or line 710 (Orange box beta) - after the big list of conditions to return false in CHLClient::Init - and paste this:
#ifndef DEBUG filesystem->AddSearchPath("hl2mp", "GAME"); filesystem->AddSearchPath("hl2", "GAME"); filesystem->AddSearchPath("episodic", "GAME"); filesystem->AddSearchPath("dod", "GAME"); filesystem->AddSearchPath("cstrike", "GAME"); filesystem->MountSteamContent(220); filesystem->MountSteamContent(320); filesystem->MountSteamContent(300); filesystem->MountSteamContent(240); #endif // DEBUG
Now open GameInterface.cpp (SERVERSIDE)
About line 551 (EP1) or line 567 (Orange box beta) - after the list of conditions to return false in CServerGameDLL::DLLInit - and paste this:
#ifndef DEBUG filesystem->AddSearchPath("hl2mp", "GAME"); filesystem->AddSearchPath("hl2", "GAME"); filesystem->AddSearchPath("episodic", "GAME"); filesystem->AddSearchPath("dod", "GAME"); filesystem->AddSearchPath("cstrike", "GAME"); filesystem->MountSteamContent(220); filesystem->MountSteamContent(320); filesystem->MountSteamContent(300); filesystem->MountSteamContent(240); #endif // DEBUG
Compile or rebuild and run your game.

Add Order
You can also select how the path should be added to the directory table, to affect the priority given to files of the same name:
filesystem->AddSearchPath("dod", "GAME", PATH_ADD_TO_TAIL); //Add to the Tail