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== Additional SDKs == | == Additional SDKs == | ||
*VCE2005 users need to download the [http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207-8586-711ebe331cdc&DisplayLang=en Windows SDK] (Windows 2000 users: [http://www.microsoft.com/downloads/details.aspx?familyid=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en Platform SDK]). Visual Studio and VCE2008 users do not. | |||
*If you want to create new [[shader]]s, the [http://msdn2.microsoft.com/directx/aa937788.aspx DirectX SDK] is required. | |||
Visual Studio and VCE2008 users | |||
<!-- Commented because C++ Express makes it redundant | <!-- Commented because C++ Express makes it redundant |
Revision as of 04:46, 8 March 2008
The Source SDK is compatible with Visual Studio 2005 and Visual C++ Express 2005 (The 2008s compile in release mode but not debug). The server library can be compiled for Linux with gcc.
For most, Visual C++ Express 2005 is the best option. It provides all of the functionality needed to program and build a mod, and most of Microsoft's industry-standard toolset, for free.
Most programming tutorials on this website assume you are using Visual Studio.
Additional SDKs
- VCE2005 users need to download the Windows SDK (Windows 2000 users: Platform SDK). Visual Studio and VCE2008 users do not.
- If you want to create new shaders, the DirectX SDK is required.