User:Irish Taxi Driver/cp industrial: Difference between revisions
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[[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]] | [[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]] | ||
== Overall Progress: | == Overall Progress: 75% == | ||
'''Geometry:''' | '''Geometry:''' 90% | ||
'''Detail:''' | '''Detail:''' 50% | ||
'''Scripting:''' 75% | '''Scripting:''' 75% | ||
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== General Information == | == General Information == | ||
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 | cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 is BLU's excavation site. | ||
== Capture Point Layout And Progress == | == Capture Point Layout And Progress == | ||
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Capture Point 2: Keg Storage (CP2) (Complete) | Capture Point 2: Keg Storage (CP2) (Complete) | ||
'''Round 2''': External ( | '''Round 2''': External (90%) | ||
Capture Point 3: Pump Room (CP3) ( | Capture Point 3: Pump Room (CP3) (Complete) | ||
Capture Point 4: Drainage (CP4) (Complete) | Capture Point 4: Drainage (CP4) (Complete) | ||
'''Round 3''': | '''Round 3''': Excavation (50%) | ||
Capture Point 5: | Capture Point 5: Excavation Enterence (CP5) (Geometry Complete) | ||
Capture Point 6: Brewing Laboratory (CP6) ( | Capture Point 6: Brewing Laboratory (CP6) (Geometry Complete) | ||
== Screenshots and Concepts == | == Screenshots and Concepts == | ||
== Recent Progress ( | == Recent Progress (3/07/08) == | ||
* | *Time of day changed, Industrial is now a night-time map. (Previously used cp_well's skybox and brightness values) | ||
* | *New skybox added, built by Fishbus. | ||
* | *Cap 4 overhauled, now a helipad. | ||
* | *Play geometry complete! Scripting needs to be done for a playable beta though. | ||
*Cap 5 geometry added | |||
*Cap 4 geometry added | |||
== Influences == | == Influences == | ||
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-BLU buildings in cp_granary | -BLU buildings in cp_granary | ||
-BLU buildings in cp_badlands |
Revision as of 09:18, 7 March 2008
Overall Progress: 75%
Geometry: 90%
Detail: 50%
Scripting: 75%
General Information
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 is BLU's excavation site.
Capture Point Layout And Progress
Round 1: Internal (99%)
Capture Point 1: Lift Room (CP1) (Complete)
Capture Point 2: Keg Storage (CP2) (Complete)
Round 2: External (90%)
Capture Point 3: Pump Room (CP3) (Complete)
Capture Point 4: Drainage (CP4) (Complete)
Round 3: Excavation (50%)
Capture Point 5: Excavation Enterence (CP5) (Geometry Complete)
Capture Point 6: Brewing Laboratory (CP6) (Geometry Complete)
Screenshots and Concepts
Recent Progress (3/07/08)
- Time of day changed, Industrial is now a night-time map. (Previously used cp_well's skybox and brightness values)
- New skybox added, built by Fishbus.
- Cap 4 overhauled, now a helipad.
- Play geometry complete! Scripting needs to be done for a playable beta though.
- Cap 5 geometry added
- Cap 4 geometry added
Influences
-BLU base in cp_well
-BLU geometry in ctf_2fort
-BLU buildings in cp_granary
-BLU buildings in cp_badlands